SEATTLE, November 3, 2014 – RealNetworks, Inc. (NASDAQ: RNWK) is celebrating the first year of RealPlayer® Cloud, the company's cloud video sharing app that allows users worldwide to easily watch, save and share videos on any device or operating system. Since its launch in late September 2013, more than 8 million registered users in 40 countries have installed RealPlayer Cloud. In celebration of RealPlayer Cloud's birthday, RealNetworks is offering 365 gigabytes of cloud storage space for just $4.99 per month. This offer will be available in the U.S. starting today. Visit www.real.com/birthdayoffer to redeem this offer. RealPlayer Cloud debuted on six platforms and is now integrated on 12, including the latest launch on Mac and the imminent launch on Xbox One. RealPlayer Cloud users can now enjoy a more robust video experience on the Mac platform, with the first RealPlayer Cloud native app built for Mac OS X. To download RealPlayer Cloud for Mac, visit www.real.com from a Mac. RealPlayer Cloud will soon be available in Xbox One's app store, so fans of the popular home entertainment console will be able to download the app and easily watch their personal videos on their TVs. Later this fall, they will also be able to upload videos captured on their Xbox One to their RealPlayer Cloud account, making it easy for them to share their game-capture videos with friends and watch on all of their devices. Xbox One is the latest in a list of compatible digital media streaming devices, including Roku, Amazon Fire TV, and Chromecast. RealPlayer Cloud was one of the first 10 apps available on Chromecast, and it is the most popular streaming device for RealPlayer Cloud users: 96 percent of users who stream to their TVs use Google's HDMI dongle. "Getting personal video to the TV has never been easier," said Jeff Chasen, VP of Product and Software at RealNetworks. "People love taking their personal videos and watching their life's moments on the big screen. So, as more people discover digital media streaming, we will be interested to see how our fans' habits change and what devices they favor." Computers still prove the most popular format for video-watching, but that is changing. Those who are using other devices vastly prefer watching their videos on smartphones (61 percent) compared to tablets (29 percent). More about RealPlayer Cloud's First-Year Fans Top four countries: Top sharing platforms: Top methods for sharing videos: Peak usage: Stats for our most active users: For additional data, please contact Real@shiftcomm.com. Happy Birthday, RealPlayer Cloud: https://cloud.real.com/s/XXJeAT. About RealNetworks, Inc. RealNetworks and its respective logos are trademarks, registered trademarks, or service marks of RealNetworks. Other products and company names mentioned are the trademarks of their respective owners. Forward-Looking Statements SOURCE RealNetworks, Inc.
RealPlayer Cloud Marks First-Year Milestone, Tops 8 Million Global Users
• United States
• Japan
• Brazil
• United Kingdom
• PC (36%)
• Android (28%)
• iOS (26%)
• Email (46%)
• Facebook (26%)
• 4 – 8 p.m. (United States)
• Average monthly videos watched per user = 23
• Average monthly uploads per user = 7
"Active user" is a user who uses the app at least once within the month.
RealNetworks creates innovative products and services that make it easy for people to connect with and enjoy digital media. RealNetworks invented the streaming media category and continues to connect consumers with their digital media both directly and through partners, aiming to support every network, device, media type, and social network. Find RealNetworks corporate information at www.realnetworks.com.
This press release contains forward-looking statements that involve risks and uncertainties, including statements relating to expectations regarding RealPlayer Cloud's features and functionality, user statistics and performance. All statements contained in this press release that do not relate to matters of historical fact should be considered forward-looking statements. Actual results may differ materially from the results predicted. Factors that could cause actual results to differ from the results predicted include technological factors, consumer acceptance, and competitive factors such as the emergence of new entrants in the market. More information about potential risk factors that could affect RealNetworks' business is included in RealNetworks' annual report on Form 10-K for the most recent year ended December 31, its quarterly reports on Form 10-Q and in other reports and documents filed by RealNetworks from time to time with the Securities and Exchange Commission. The company assumes no obligation to update any forward-looking statements or information, which are in effect as of their respective dates.
Mon, 11/03/2014